In the first Call of Duty, the player can use the M1A1 Carbine, the paratroopers' version of the M1 Carbine. In later games, when the player is not from the airborne (such as Call of Duty 2, when the character is in the 2nd Rangers, or World at War, in which you play a Marine in the Pacific), a normal M1 Carbine is used. The game still refers to it as the M1A1 Carbine. That is incorrect.
2. God Bless the Infantry
In most Call of Duty games, the character you play never gets promoted, even if they serve across many years, from early in the war to the end. Only when the character is in the 1st Infantry Division, the Big Red One, does the character get promoted, and one Russian character advances in rank. In 'Call of Duty: Finest Hour' for XBOX, your character fights from Aachen to the bridgehead at Remagen, going from Sergeant to Lieutenant. In the same game, your character of a Russian tank commander, a balding, middle-aged Lieutenant Badanov, eventually makes major. In 'Call of Duty: Big Red One,' your character serves as a private in Africa, makes corporal in Sicily, and makes sergeant in France. Even so, for anyone who served that long in combat, private to buck sergeant in that time period is pretty damned slow. As a contrast, your Russian character in the original Call of Duty, Private Alexei, sees his first combat in Stalingrad and is still a private when he storms the Reichstag in Berlin in 1945.
3. Like father sort of like son
Brian Johnson, front-man of rock-god band AC/DC, voiced the British character's sergeant in Call of Duty: Finest Hour. The character of Private Carlyle serves in the British 7th Armoured Division, the "Desert Rats." Brian John voiced the non-player character because his father served in the Desert Rats as well.
4. Double Duty
In Call of Duty 2: Big Red One, many of the characters in the player's squad were voiced by actors from the series "Band of Brothers."
5. Tanked
In some COD games, the character can use a tank. Of course, tanks usually had 4 or 5-man teams, but in COD the player does practically everything. He drives and shoot, as well as uses the coaxial machine gun. It's possible that the existence of an NPC loader was accounted for, but both driving a tank and shooting the main gun is probably pretty taxing. In COD 2, while driving a British Crusader tank, someone else fires the forward machine gun. Of course, having the player do one thing while NPCs do the rest, can be a bore, so no wonder Activision did what they did.
2. God Bless the Infantry
In most Call of Duty games, the character you play never gets promoted, even if they serve across many years, from early in the war to the end. Only when the character is in the 1st Infantry Division, the Big Red One, does the character get promoted, and one Russian character advances in rank. In 'Call of Duty: Finest Hour' for XBOX, your character fights from Aachen to the bridgehead at Remagen, going from Sergeant to Lieutenant. In the same game, your character of a Russian tank commander, a balding, middle-aged Lieutenant Badanov, eventually makes major. In 'Call of Duty: Big Red One,' your character serves as a private in Africa, makes corporal in Sicily, and makes sergeant in France. Even so, for anyone who served that long in combat, private to buck sergeant in that time period is pretty damned slow. As a contrast, your Russian character in the original Call of Duty, Private Alexei, sees his first combat in Stalingrad and is still a private when he storms the Reichstag in Berlin in 1945.
3. Like father sort of like son
Brian Johnson, front-man of rock-god band AC/DC, voiced the British character's sergeant in Call of Duty: Finest Hour. The character of Private Carlyle serves in the British 7th Armoured Division, the "Desert Rats." Brian John voiced the non-player character because his father served in the Desert Rats as well.
4. Double Duty
In Call of Duty 2: Big Red One, many of the characters in the player's squad were voiced by actors from the series "Band of Brothers."
5. Tanked
In some COD games, the character can use a tank. Of course, tanks usually had 4 or 5-man teams, but in COD the player does practically everything. He drives and shoot, as well as uses the coaxial machine gun. It's possible that the existence of an NPC loader was accounted for, but both driving a tank and shooting the main gun is probably pretty taxing. In COD 2, while driving a British Crusader tank, someone else fires the forward machine gun. Of course, having the player do one thing while NPCs do the rest, can be a bore, so no wonder Activision did what they did.